Patent · US Active

System using rule based techniques for handling gameplay restrictions

US10668384B2 · kind B2 · utility

0Cited by
0References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 5, 2014
Grant dateJun 2, 2020
Priority date
Expiry dateDec 8, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/63
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods employing rule based techniques for handling virtual entity manifestation into gameplay modes in accordance with gameplay restrictions of the individual gameplay modes. The system may comprise a host server including one or more processors configured to execute computer program modules. The computer program modules may comprise a game module configured to execute an instance of the online game and to facilitate participation in one or more gameplay modes, a rule module configured to maintain rules corresponding to the restrictions for manifesting virtual entities into the individual gameplay modes, a creation module configured to create manifests including information corresponding to the rules for each gameplay mode, a determination module configured to determine which rules to apply to the virtual entities, and an application module configured to apply the rules according to the determinations.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.