Patent · US Active

Video game reticle

US10682572B2 · kind B2 · utility

1Cited by
22References
14Claims
0Family size

Inventors

Key dates

Filing dateJul 25, 2018
Grant dateJun 16, 2020
Priority date
Expiry dateJul 25, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/305
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Disclosed herein are methods for controlling a simulated object in a video game using a rotatable reticle, which allows a player to control the precise angle of an action and to select from a variety of actions, and then adjusts the effectiveness of the selected action based on the quality of the player's use of the reticle. The Video Game Reticle invention comprises a method of generating a symbol comprising a pivot point and a directional pointer, wherein the symbol acts as a dial with directional keys. A left rotational direction control key causes the dial to swing left, and a right rotational direction control key causes the dial to swing right. One or more action keys allow a player to activate an action, once the player decides on the angle of the action; wherein the relative effectiveness of the action is determined by the angle selected by the player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.