Patent · US Active

Bimanual computer games system for dementia screening

US10694990B2 · kind B2 · utility

1Cited by
1References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 31, 2015
Grant dateJun 30, 2020
Priority date
Expiry dateJul 9, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG16H20/70
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The majority of cognitive virtual reality (VR) applications have been for therapy, and not cognitive screening/scoring. Provided herein is the BrightScreener™ and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological 3D interaction with virtual worlds. A pilot study determined that BrightScreener is able to differentiate levels of cognitive impairment based solely on game performance, as well as to evaluate the technology acceptance by the target population. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P|<0.01). Despite the small sample size (n=11), results suggest that serious-gaming strategies can be used as a digital technique to stratify levels of Cognitive Impairment. This may be an alternative to conventional standardized scoring for Mild Cognitive Impairment and Dementia, especially for patients with hearing and speech deficits.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.