Virtual gaming system based on previous skills-based events
US10720011B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | May 21, 2019 |
| Grant date | Jul 21, 2020 |
| Priority date | — |
| Expiry date | May 21, 2039 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/69
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
A system has a database that stores a plurality of pre-recorded video clips of real-world sports game events. Further, the system has a game engine processor that determines that a wager time period for a corresponding virtual sports game has completed. The game engine processor also determines an outcome of the virtual sports game subsequent to the determination that the wager time period has completed. Moreover, the game engine processor selects a pre-recoded clip from the plurality of pre-recorded clips that corresponds to the outcome. Finally, the game engine processor links the pre-recorded video clips as a base video layer to one or more overlay video layers. The wager time period is a period of time in which one or more user inputs are permitted to be received at a computing device that renders the virtual sports game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.