Patent · US Active

Virtual gaming system based on previous skills-based events

US10720011B2 · kind B2 · utility

0Cited by
5References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 21, 2019
Grant dateJul 21, 2020
Priority date
Expiry dateMay 21, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/69
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A system has a database that stores a plurality of pre-recorded video clips of real-world sports game events. Further, the system has a game engine processor that determines that a wager time period for a corresponding virtual sports game has completed. The game engine processor also determines an outcome of the virtual sports game subsequent to the determination that the wager time period has completed. Moreover, the game engine processor selects a pre-recoded clip from the plurality of pre-recorded clips that corresponds to the outcome. Finally, the game engine processor links the pre-recorded video clips as a base video layer to one or more overlay video layers. The wager time period is a period of time in which one or more user inputs are permitted to be received at a computing device that renders the virtual sports game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.