Systems and methods for managing latency in networked competitive multiplayer gaming
US10722788B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Oct 25, 2018 |
| Grant date | Jul 28, 2020 |
| Priority date | — |
| Expiry date | Oct 25, 2038 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/358
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Systems for managing latency in networked competitive multiplayer gaming may include a latency management server that coordinates communications between game clients and game servers that enable a player to engage in a competitive multiplayer game, as well as other systems that balance the playing field, such as handicapping systems. Exemplary games may include, for example, first-person shooter games, real-time strategy games, fighting games, multiplayer online battle arena games, and the like. The latency management server may analyze network characteristics of the clients and servers and determine an appropriate server for each client or sets of clients. In some embodiments, the latency management server may add latency to particular communications to balance response times between all clients, provide a latency advantage to one or more clients, and the like. Scoring systems may implemented based on in-game actions, and scoring may be weighted based on latencies. Other implementations also are described.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.