Method and apparatus for real-time virtual reality acceleration
US10777014B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Sep 11, 2017 |
| Grant date | Sep 15, 2020 |
| Priority date | — |
| Expiry date | Sep 11, 2037 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2200/28
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A real-time virtual reality (VR) acceleration method, includes: obtaining an input image (101); partitioning an output image buffer into M rows and N columns of rectangular grid blocks (103); calculating, according to an algorithm integrating anti-distortion, anti-dispersion, and asynchronous time warping (ATW), vertex coordinates of input image grid blocks corresponding to the output image buffer grid blocks (105); calculating two-dimensional mapping coefficients of each pair of grid blocks in the output image buffer and the input image (107); calculating, according to the two-dimensional mapping coefficients, coordinates of an output image pixel corresponding to an input image pixel (109); selecting at least four pixels adjacent to the coordinates of the input image pixel, to calculate the output image pixel value (111); and outputting an image after anti-distortion, anti-dispersion, and ATW (113). VR experience effect of reducing GPU load, reducing bandwidth consumption, decreasing delay, and no dizziness is achieved.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.