Patent · US Active

Video game processing program and video game processing system

US10786732B2 · kind B2 · utility

3Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 15, 2016
Grant dateSep 29, 2020
Priority date
Expiry dateMay 17, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L69/28
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

The present invention allows stress of a user that may occur until matching is completed when to carry out matching of a plurality of users with each other to be reduced. The users are arranged by taking into consideration a waiting time of a user who has never cleared content. When the user carries out a play request for content, the user is arranged in the content. The content in which the user is arranged is extracted by using an extraction condition regarding the waiting time of a non-cleared user. The plurality of users arranged in the content are thus matched.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.