Patent · US Active

Systems and methods for real-time complex character animations and interactivity

US10796469B2 · kind B2 · utility

0Cited by
9References
20Claims
0Family size

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Key dates

Filing dateJul 25, 2018
Grant dateOct 6, 2020
Priority date
Expiry dateJul 25, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG10L19/00
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.