Systems and methods for real-time complex character animations and interactivity
US10818061B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Jul 25, 2018 |
| Grant date | Oct 27, 2020 |
| Priority date | — |
| Expiry date | Jul 25, 2038 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG10L19/00
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.