Patent · US Active

Systems and methods for real-time complex character animations and interactivity

US10818061B2 · kind B2 · utility

1Cited by
9References
20Claims
0Family size

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Inventor

Key dates

Filing dateJul 25, 2018
Grant dateOct 27, 2020
Priority date
Expiry dateJul 25, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG10L19/00
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.