Patent · US Active

Inverse kinematic solution blending in digital character animation

US10818065B1 · kind B1 · utility

10Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 17, 2019
Grant dateOct 27, 2020
Priority date
Expiry dateMay 17, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/80
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The present disclosure relates to systems, non-transitory computer-readable media, and methods for intelligently blending inverse kinematic (IK) solutions to more naturally depict joint positioning and/or movement of digital animated characters. In particular, in one or more embodiments, the character animation system can blend two IK solutions for an elbow joint based on a shoulder angle. For example, the character animation system can utilize a blending region to dynamically blend IK solutions as the shoulder angle moves through the blending region, thereby smoothly modifying bend direction and elbow position of the animated character arm. Based on the modified elbow position relative to a wrist position and a shoulder position, the animated character system can simulate more accurate, natural arm movements while reducing time and interactions needed to generate realistic animation sequences.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.