Patent · US Active

Game system, etc. performing path finding of non-player character on the basis of movement history of player

US10828568B2 · kind B2 · utility

2Cited by
2References
11Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMay 2, 2018
Grant dateNov 10, 2020
Priority date
Expiry dateDec 7, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/79
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system according to the present invention includes a server and electronic devices and, in this system, characters operated by players are placed in a common game field and the game progresses. The system determines a movement start position and a movement target position for moving an NPC, determines, on the basis of history information of global movement paths represented by orders of positions of log blocks from the movement start position to the movement target position of a player character that is operated by players, a global movement path having the highest frequency at which the global movement path is selected by the players, determines a path from the determined movement start position or a sub-destination position to a sub-destination position in the next log block or to the determined movement target position on the determined global movement path, and moves the NPC according to the determined path.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.