Game system, etc. performing path finding of non-player character on the basis of movement history of player
US10828568B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | May 2, 2018 |
| Grant date | Nov 10, 2020 |
| Priority date | — |
| Expiry date | Dec 7, 2038 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/79
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A system according to the present invention includes a server and electronic devices and, in this system, characters operated by players are placed in a common game field and the game progresses. The system determines a movement start position and a movement target position for moving an NPC, determines, on the basis of history information of global movement paths represented by orders of positions of log blocks from the movement start position to the movement target position of a player character that is operated by players, a global movement path having the highest frequency at which the global movement path is selected by the players, determines a path from the determined movement start position or a sub-destination position to a sub-destination position in the next log block or to the determined movement target position on the determined global movement path, and moves the NPC according to the determined path.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.