Patent · US Active

Human-machine interaction method based on visual stimulation

US10838496B2 · kind B2 · utility

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13Claims
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Key dates

Filing dateJun 22, 2018
Grant dateNov 17, 2020
Priority date
Expiry dateJun 22, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F3/0482
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A human-machine interaction method based on visual stimulations. The method can be applied to multiple new technical fields of display, which comprise but are not limited to the fields of virtual reality (VR), augmented reality (AR), mixed reality (MR), holographic projection and glasses-free 3D. The system consists of three parts: a human body biological collection apparatus, a software client for human-machine interaction and a display terminal. Input ports of the software client are connected to a human body physiological signal collection device (in a wired or wireless manner); a user wears the collection device, and communication ports of the client are respectively connected to communication ports of a display module by means of a multichannel communication module. Firstly, the system is initialized, and then starts to run based on a control method of visual stimulations (an object flicker or distortion). If a target is a text input target, an interface is switched to a text input interface, and texts are inputted by using a physiological signal detection algorithm for a human body. If the target is not a text input target, the type of information is determined by using a det…

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.