Virtual reality helmet and method for using same
US10841567B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Dec 31, 2016 |
| Grant date | Nov 17, 2020 |
| Priority date | — |
| Expiry date | Dec 31, 2036 |
Classification
- Technology area (CPC Y)Emerging Cross-Sectional Technologies
- CPC primaryY02D30/50
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
The present disclosure discloses a virtual reality (VR) helmet and a method for using same. The virtual reality helmet has two optional playing modes: playing a VR video stored in the storage module, or playing a VR video inputted by the video input device when it is detected that the video input device is connected. Therefore, the VR helmet does not only have the function of inputting a video in a wired way in traditional helmets, but also can play a video which is stored in advance locally, so the user can move around freely without the limitation of the wired input when a local video is played. In a preferred embodiment, the VR helmet, by having a proximity sensor used to monitor the wearing state of the user, enters a standby mode and turns off the display module to reduce the power consumption of the helmet when it is detected that the user takes off the helmet, and exits the low power consumption standby mode and turns on the display module when it is detected that the user is wearing the helmet.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.