Patent · US Active

Affect usage within a gaming context

US10843078B2 · kind B2 · utility

1Cited by
113References
27Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 1, 2016
Grant dateNov 24, 2020
Priority date
Expiry dateJul 14, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG16H40/67
  • WIPO fieldMedical technology
  • WIPO sectorInstruments

Abstract

Mental state data is collected as a person interacts with a game played on a machine. The mental state data includes facial data, where the facial data includes facial regions or facial landmarks. The mental state data can include physiological data and actigraphy data. The mental state data is analyzed to produce mental state information. Mental state data and/or mental state information can be shared across a social network or a gaming community. The affect of the person interacting with the game can be represented to the social network or gaming community in the form of an avatar. Recommendations based on the affect resulting from the analysis can be made to the person interacting with the game. Mental states are analyzed locally or via a web services. Based on the results of the analysis, the game with which the person is interacting is modified.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.