Patent · US Active

Method of selecting electronic game

US10846990B2 · kind B2 · utility

2Cited by
4References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 26, 2019
Grant dateNov 24, 2020
Priority date
Expiry dateMar 26, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F9/24
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A gaming machine is configured to play one of a plurality of games. The gaming machine includes a display including a first display area, a second display area, and a third display area. A game controller executes instructions to display on the first display area a carousel of first representations of a plurality of games and display on a second display area second representations of the plurality of games, and, in response to receipt of a first input, display a rotation of the first representations in the carousel in the first display area, display a plurality of selectable denominations in the third display area, and in response to receipt of a second input with respect to a selected representation of the first representations in the carousel, highlight a second representation of the second representations corresponding to the selected representation.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.