Patent · US Active

Audience adjusted gaming

US10857466B2 · kind B2 · utility

2Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 20, 2018
Grant dateDec 8, 2020
Priority date
Expiry dateFeb 8, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/535
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.