Patent · US Active

Simulation of multiple connected bodies for real-time application

US10864434B2 · kind B2 · utility

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12Claims
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Assignee

Inventors

Key dates

Filing dateFeb 27, 2018
Grant dateDec 15, 2020
Priority date
Expiry dateOct 29, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F3/011
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments relate to simulating the movements of three or more bodies connected on a cord for use in real-time videogame applications. The state of the bodies such as position, velocity, and orientation of the bodies connected by a cord are determined in single pass without iteration. For a given time step and the state of the bodies in the time step, the Jacobian matrix for the connected bodies is calculated. The, the tension in the cord is calculated based on the Jacobian matrix. From the tension, the state of the bodies for the next time step is obtained.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.