Patent · US Active

Rendering a 3-D scene using secondary ray tracing

US10922873B2 · kind B2 · utility

0Cited by
2References
19Claims
0Family size

Assignee

Inventor

Key dates

Filing dateSep 17, 2019
Grant dateFeb 16, 2021
Priority date
Expiry dateSep 17, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/50
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

During tracing of a primary ray in a 3-D space (e.g., a 3-D scene in graphics rendering), a ray is found to intersect a primitive (e.g., a triangle) located in the 3-D space. Secondary ray(s) may be generated for a variety of purposes. For example, occlusion rays may be generated to test occlusion of a point of intersection between the primary ray and primitive is illuminated by any of the light(s). An origin for each secondary ray can be modified from the intersection point based on characteristics of the primitive intersected. For example, an offset from the intersection point can be calculated using barycentric coordinates of the intersection point and interpolation of one or more parameters associated with vertices defining the primitive. These parameters may include a size of the primitive and differences between a geometric normal for the primitive and a respective additional vector supplied with each vertex.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.