Patent · US Active

Systems and methods for reducing impact of network disruptions

US10926175B2 · kind B2 · utility

0Cited by
14References
11Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 28, 2017
Grant dateFeb 23, 2021
Priority date
Expiry dateOct 30, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/822
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

The negative impact of network disruptions in electronic games may be reduced by providing increased efficiency in network communications and client- and server-side processing when a player rejoins a game in progress. In some embodiments, an electronic game system may generate a list of games, such as a poker tournament, for which a player is registered. A client application may provide the list as part of a user interface through which the player may directly rejoin a listed game upon selection of a currently in-progress game from the list. In addition, the system may establish one or more mandatory break periods in certain extended game types such as tournaments. The mandatory break period may be the same time for all extended game types. Other implementations also are described.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.