Patent · US Active

Generating realistic animations for digital animation characters utilizing a generative adversarial network and a hip motion prediction network

US10964084B2 · kind B2 · utility

0Cited by
0References
20Claims
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Assignee

Inventors

Key dates

Filing dateJun 25, 2019
Grant dateMar 30, 2021
Priority date
Expiry dateJun 25, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/40
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The present disclosure relates to systems, methods, and non-transitory computer readable media for generating a digital animation of a digital animation character by utilizing a generative adversarial network and a hip motion prediction network. For example, the disclosed systems can utilize an unconditional generative adversarial network to generate a sequence of local poses of a digital animation character based on an input of a random code vector. The disclosed systems can also utilize a conditional generative adversarial network to generate a sequence of local poses based on an input of a set of keyframes. Based on the sequence of local poses, the disclosed systems can utilize a hip motion prediction network to generate a sequence of global poses based on hip velocities. In addition, the disclosed systems can generate an animation of a digital animation character based on the sequence of global poses.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.