Patent · US Active

Virtual-reality based interactive audience simulation

US10970898B2 · kind B2 · utility

2Cited by
7References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 10, 2018
Grant dateApr 6, 2021
Priority date
Expiry dateOct 10, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG10L25/63
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Methods, systems and computer program products for generating virtual reality (VR)-based interactive audience simulations are provided herein. A computer-implemented method includes determining one or more situational and location characteristics for a given performance by a user, generating a VR-based simulated audience for the given performance based at least in part on the determined situational and location characteristics, presenting the VR-based simulated audience to a user during the given performance utilizing a VR headset, utilizing one or more sensors to measure one or more aspects of the given performance before the VR-based simulated audience, and generating real-time feedback adjusting the VR-based simulated audience presented to the user utilizing the VR headset based at least in part on the measured aspects of the given performance.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.