Patent · US Active

Game processing system, method of processing game, and storage medium storing program for processing game

US10981052B2 · kind B2 · utility

8Cited by
14References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 6, 2019
Grant dateApr 20, 2021
Priority date
Expiry dateFeb 6, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F3/0488
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The one or more processors execute computer readable instructions to determine an action of a player performed toward the virtual character based on detection information obtained by a head mounted display attached to a head of the player, cause the virtual character to perform a first action based on the action of the player and first action data among the action data for specifying the one or more actions of the virtual character, and suspend execution of the first action when a suspension condition is satisfied during the execution of the first action.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.