Systems and methods for assisting virtual gestures based on viewing frustum
US10990169B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jun 28, 2017 |
| Grant date | Apr 27, 2021 |
| Priority date | — |
| Expiry date | Jun 28, 2037 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/8082
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
An endpoint system including one or more computing devices presents an object in a virtual environment (e.g., a shared virtual environment); receives gaze input corresponding to a gaze of a user of the endpoint system; calculates a gaze vector based on the gaze input; receives motion input corresponding to an action of the user; determines a path adjustment (e.g., by changing motion parameters such as trajectory and velocity) for the object based at least in part on the gaze vector and the motion input; and simulates motion of the object within the virtual environment based at least in part on the path adjustment. The object may be presented as being thrown by an avatar, with a flight path based on the path adjustment. The gaze vector may be based on head orientation information, eye tracking information, or some combination of these or other gaze information.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.