Methods of applying virtual world elements into augmented reality
US10994201B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Mar 21, 2019 |
| Grant date | May 4, 2021 |
| Priority date | — |
| Expiry date | Mar 21, 2039 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2219/2021
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
In a method for providing an augmented reality interface for use by a first real-world human user and a second real-world human user, an augmented reality and virtual reality engine (AR-VR engine) produces a visual transformation of the first real-world human user (transformed human user 1), and a visual transformation of a real-world environment around the first real-world human user (transformed environment). The AR-VR engine also produces a virtualized reality world that includes images of transformed first real-world human user moving about, and interacting with, the transformed environment. The AR-VR engine further provides an electronic interface through which the second real-world human user can interact, in real-time, with at least one of the transformed first real-world human user and the transformed environment.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.