Patent · US Active

System and method for enhancing participation in online multiplayer sessions

US11020671B2 · kind B2 · utility

3Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 12, 2018
Grant dateJun 1, 2021
Priority date
Expiry dateOct 10, 2038

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L67/131
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Session participation in online content streams or activities like multiplayer games is enhanced through management of session tracking and automated queuing of players via a central system between host/streamer client device and guest player client devices. Spectators viewing a content stream or waiting to join a multiplayer activity over a network via a game/streaming service request to be placed in a queue to participate in a session of the content stream or activity as guest players with the host/streaming user. Sessions are tracked to determine start and end events. Sets of prior guest players are removed from sessions when the sessions end, and sets of queued spectators are automatically added to the start of a new session of the content stream or activity as guest players. Queuing may be automatically prioritized for users based on user characteristics, and guest players removed at the end of sessions may be automatically re-queued.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.