Patent · US Active

Unsupervised classification of gameplay video using machine learning models

US11023732B2 · kind B2 · utility

0Cited by
3References
20Claims
0Family size

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Key dates

Filing dateJul 2, 2019
Grant dateJun 1, 2021
Priority date
Expiry dateJul 2, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06V20/47
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.