Patent · US Active

Computer-readable non-transitory storage medium having game program stored therein, game process control method, and game apparatus

US11040283B2 · kind B2 · utility

1Cited by
0References
12Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 22, 2017
Grant dateJun 22, 2021
Priority date
Expiry dateJan 17, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8094
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

On a plurality of paths within a virtual space, objects moving in movement directions that are determined for the paths, respectively, are displayed. When an operation input has been performed by a player, whether a plurality of the objects that satisfy a predetermined condition have been designated is determined. When it is determined that the plurality of the objects that satisfy the predetermined condition have been designated, the plurality of the designated objects are caused to enter a state of being selected. At predetermined timing, control in which a display manner of selected objects that are the objects in the state of being selected is changed or the selected objects are eliminated from the path is performed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.