Patent · US Active

Performing simulation of stretchable character in computer game

US11052317B1 · kind B1 · utility

2Cited by
6References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 29, 2020
Grant dateJul 6, 2021
Priority date
Expiry dateJun 29, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6607
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments relate to generating a character with a stretchable body part in a computer game. A pose of a body part of the character is received. The body part includes at least one base joint, bones connected via the at least one base joint, and an end effector coupled to one of the bones. An end effector position is received. The end effector position is where an end effector of the body part is to be placed in an updated pose. Inverse kinematics operations are performed to determine the updated pose of the body part by at least changing a length of one of the bones to place the end effector at the end effector position responsive to receiving the pose of the body part and the end effector position.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.