Patent · US Active

System and method for managing event data in a multi-player online game

US11058946B2 · kind B2 · utility

2Cited by
16References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 29, 2017
Grant dateJul 13, 2021
Priority date
Expiry dateSep 10, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5533
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Implementations of the present disclosure are directed to a computer-implemented method, a system, and an article for managing event data in a multi-player online game. The method can include, for example, receiving user input at a plurality of client devices for a multi-player online game that includes a virtual environment; generating user-initiated events for the online game on the client devices based on the user input; distributing any user-initiated events generated on each client device to other client devices from the plurality of client devices; determining at each client device a plurality of derived game events based on the user-initiated events; storing on each client device the user-initiated events and the derived game events in one or more event queues; and determining at each client device a state of the virtual environment over time, according to the stored user-initiated events and the derived game events.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.