Patent · US Active

Predictive modeling for multiplayer gaming

US11058948B1 · kind B1 · utility

5Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 18, 2017
Grant dateJul 13, 2021
Priority date
Expiry dateAug 18, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/57
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Machine learning is used to generate and update predictive models configured to predict the positions, orientations, or actions of various gameplay elements capable of being controlled by players of a network-based multiplayer game. A gaming server can send a trained predictive model to each player device actively involved in a gaming session. Those devices can use the predictive model to predict the positions and orientations of various gameplay elements, where the actual data will not be received for a period of time due to latency of transmission over at least one network connection. When the actual data is received, the game state and gameplay action can be corrected or initiated as appropriate, enabling the overall gameplay experience to be smoother and more enjoyable. The gameplay and prediction data can be analyzed to further train or improve the models.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.