Patent · US Active

Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays

US11087529B2 · kind B2 · utility

5Cited by
6References
20Claims
0Family size

Assignee

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Key dates

Filing dateSep 27, 2019
Grant dateAug 10, 2021
Priority date
Expiry dateSep 27, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG02B2027/014
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Embodiments provide for the rendering of illumination effects on real-world objects in augmented reality systems. An example method generally includes overlaying a shader on the augmented reality display. The shader generally corresponds to a three-dimensional geometry of an environment in which the augmented reality display is operating, and the shader generally comprises a plurality of vertices forming a plurality of polygons. A computer-generated lighting source is introduced into the augmented reality display. One or more polygons of the shader are illuminated based on the computer-generated lighting source, thereby illuminating one or more real-world objects in the environment with direct lighting from the computer-generated lighting source and reflected and refracted lighting from surfaces in the environment.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.