Patent · US Active

Method and apparatus for generating virtual resources in three-dimensional game scene

US11090562B2 · kind B2 · utility

0Cited by
5References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 11, 2018
Grant dateAug 17, 2021
Priority date
Expiry dateOct 11, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/66
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method and apparatus for generating virtual resources in a three-dimensional game scene is provided. A space of the game scene is divided into multiple cuboid meshes, and newly-created resources are virtual resources rendered according to a construction instruction of a player. The method includes that: in response to the construction instruction, a current location and orientation of the virtual character are acquired, where the construction instruction includes space type information of the newly-created resources; at least one target mesh surface is determined in the plurality of cuboid meshes as a construction location of the newly-created resources according to the space type information and the current location and orientation of the virtual character and the newly-created resources are rendered on the at least one target mesh surface. The present disclosure solves the technical, problem of low generation efficiency of virtual resources in 3D games.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.