Using sensor statistics for player authentication
US11090564B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Feb 18, 2020 |
| Grant date | Aug 17, 2021 |
| Priority date | — |
| Expiry date | Feb 18, 2040 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/535
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Methods, systems, and devices for using sensor statistics for player authentication are described. A device or system (e.g., a video game, an electronic sports (Esports) system, a gaming console, etc.) may utilize sensors to authenticate a player (e.g., a user) to an account during gameplay (e.g., in real-time during gameplay). Users may be authenticated by matching sensed gameplay attributes (e.g., indicators, reflex time, sensed patterns, eye motion, heart rate, tremors, frequency of operation, periodicity, spiky behavior, eye concentration, etc.) to the account. For example, collected sensor data may be compared to the account's history or past sensor data, or may be compared to similar ranked players' sensor data, for authentication. The device or system may further use additional data including robot (e.g., BOT) gameplay data, sensor data collected from other players of different (e.g., higher) rank, etc. to identify when collected sensor data may be associated with inauthentic gameplay.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.