Patent · US Active

Game machine and storage medium

US11130058B2 · kind B2 · utility

0Cited by
5References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 20, 2019
Grant dateSep 28, 2021
Priority date
Expiry dateDec 20, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/814
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present invention provides a game machine that is capable of utilizing movements of at least a part of the body of the player as play actions. A game machine provides a dance game that advises of a performance timing at which an action constituting a dance is to be executed, and, evaluates the actual performance timing of that. The game machine includes a camera which detects either a crouching action that causes the head of a player to move lower than a lower-limit position or a return movement that causes the head to move higher than an upper-limit position. The game machine advises of a timing at which such crouching action or the like is to be executed so that the crouching action or the like function as the actions of the dance, and, when such crouching action or the like is detected, evaluates the actual timing of that.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.