Patent · US Active

Real time deformation of seismic slices using programmable shaders

US11175423B2 · kind B2 · utility

0Cited by
2References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 15, 2020
Grant dateNov 16, 2021
Priority date
Expiry dateJun 15, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG01V2210/643
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method, apparatus, and program product render a seismic slice in real time and in a computationally-efficient manner using a displacement mapping technique implemented in one or more programmable shaders of a graphics processing unit (GPU), e.g., using programmable shaders in a GPU to perform both tessellation and displacement of primitives in connection with rendering a displacement-mapped visualization of the seismic slice for display in an interactive 3D visualization environment.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.