Real time deformation of seismic slices using programmable shaders
US11175423B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jun 15, 2020 |
| Grant date | Nov 16, 2021 |
| Priority date | — |
| Expiry date | Jun 15, 2040 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG01V2210/643
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method, apparatus, and program product render a seismic slice in real time and in a computationally-efficient manner using a displacement mapping technique implemented in one or more programmable shaders of a graphics processing unit (GPU), e.g., using programmable shaders in a GPU to perform both tessellation and displacement of primitives in connection with rendering a displacement-mapped visualization of the seismic slice for display in an interactive 3D visualization environment.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.