Patent · US Active

Management and broadcasting of live multiplayer video game activity

US11185769B2 · kind B2 · utility

0Cited by
4References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 13, 2020
Grant dateNov 30, 2021
Priority date
Expiry dateOct 13, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/577
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of managing a live broadcast of multiplayer video game activity operates a multiplayer game server system to provide game data to a plurality of client devices, the game data defining a multiplayer video game environment that includes a plurality of game characters. The game server system receives a character identifier corresponding to a targeted game character, determines that a currently active altercation in the multiplayer video game environment involves the targeted game character and an opponent game character, and communicates altercation data to a client device operating in a spectator mode. The altercation data includes first gameplay attributes to display with a first user interface (UI) element associated with the targeted game character, and second gameplay attributes to display with a second UI element associated with the opponent game character.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.