Patent · US Active

Simulation of emotional state of an interactive device

US11260536B1 · kind B1 · utility

2Cited by
10References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 27, 2019
Grant dateMar 1, 2022
Priority date
Expiry dateJun 26, 2040

Classification

  • Technology area (CPC B)Performing Operations; Transporting
  • CPC primaryB25J11/001
  • WIPO fieldHandling
  • WIPO sectorMechanical engineering

Abstract

A simulated emotional state of a device is generated and maintained based on previous emotional state and contextual information. A trigger is associated with an effect value. For example, successful completion of a task may have an effect value of +5 while task failure may have an effect value of −6. Upon occurrence of a trigger, an associated effect value of the trigger may be combined with a previously determined effect value to determine a function input value (FIV). The FIV is used as input to a function that provides an emotion value as output. The emotion value may then be used as input to determine a particular action. For example, if the emotion value corresponds to “happy”, the resulting action may be presenting an animation of a smile on a display device. As triggers occur, the function input value is updated, resulting in updates to the emotion value.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.