Patent · US Active

Head-mounted display for navigating virtual and augmented reality

US11266919B2 · kind B2 · utility

3Cited by
33References
42Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 18, 2020
Grant dateMar 8, 2022
Priority date
Expiry dateFeb 18, 2040

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N7/142
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumb stick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.