Patent · US Active

Apparatus and methods for monitoring and filtering player inputs made in a video gaming system

US11270549B2 · kind B2 · utility

0Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 22, 2020
Grant dateMar 8, 2022
Priority date
Expiry dateApr 9, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3276
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A method includes receiving game command input signals on a game controller signal input path to a gaming device and splitting the game command input signals from the game controller signal input path onto a signal monitoring path. Game command data representing the game command input signals from the monitoring path are stored and used in evaluating two or more game control aspects associated with the game command data to produce a respective automation indicator for each game control aspect. The respective automation probabilities for each game control aspect are combined to produce an overall automation indicator value. A participation status of the player may then be modified in response to a characteristic of the overall automation indicator value.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.