Patent · US Active

Technique for online video-gaming with sports equipment

US11318377B2 · kind B2 · utility

0Cited by
2References
12Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 13, 2017
Grant dateMay 3, 2022
Priority date
Expiry dateSep 27, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/302
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods and apparatus for use in an Internet-of-Things (IoT) system are presented. A method performed by a network node in an Internet-of-Things (IoT) system is presenting in an example embodiment. According to this example method, a network node or a plurality of network nodes working collaboratively can obtain data captured by one or more IoT devices and associated with an interactive activity with which different participants interface at different sites. Furthermore, the network node(s) may determine a state of the activity by applying the data to a data model. Moreover, the network node(s) can, in an example method, provide one or more feedback signals to feedback devices associated with one or more of the different sites to actualize the determined state of the activity, where at least two of the different sites have disparate, meaning non-identical, feedback device sets.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.