Patent · US Active

Apparatus and method of mapping a virtual environment

US11325037B2 · kind B2 · utility

3Cited by
0References
15Claims
0Family size

Assignee

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Key dates

Filing dateFeb 20, 2019
Grant dateMay 10, 2022
Priority date
Expiry dateFeb 20, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG11B2020/1062
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.