Patent · US Active

Gamified challenge to detect a non-human user

US11328047B2 · kind B2 · utility

0Cited by
12References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 31, 2019
Grant dateMay 10, 2022
Priority date
Expiry dateJul 8, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2221/2133
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

A gamified challenge is presented to a user communicating with a website when the user is suspected of being a bot. The gamified challenge consists of a dynamic sequence of animated geometric objects displayed in an order that the user has to interact with within an allotted amount of time. The complexity of the gamified challenge increases when the challenge is failed and when features extracted from the user session indicate a high level of suspicion that the gamified challenge is performed by a non-human user.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.