Patent · US Active

Systems and methods for advanced competitive virtual sports competitions

US11331585B2 · kind B2 · utility

0Cited by
0References
20Claims
0Family size

Inventor

Key dates

Filing dateMay 8, 2019
Grant dateMay 17, 2022
Priority date
Expiry dateMay 8, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/69
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods and systems for creating an advanced virtual sports platform over a computer network by establishing and storing input data sources for a real-world competition; receiving, querying, and storing user account credentials from users; querying and generating user leagues the one real-world competition; receiving and storing user teams for the competition user league; operating a live draft for the competition user leagues and teams, including draft timer and nonresponse autopick features; querying and receiving stage data for the competition from input data sources; establishing bonus specifiers for the user leagues; outputting stage data scores; assigning user team points based on the output stage data scores; generating rankings for the user teams; and displaying rankings for the user teams. Other aspects include analyzing the platform data for significant variations between expected and actual performance.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.