Patent · US Active

Techniques for video game input compensation and related systems and methods

US11400377B2 · kind B2 · utility

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21Claims
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Assignee

Inventor

Key dates

Filing dateAug 25, 2020
Grant dateAug 2, 2022
Priority date
Expiry dateAug 25, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/837
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Described herein are techniques for improving user experience in a video game. In some embodiments, the techniques utilize one or more snapshots of the video game over time to adjust a pose of a user's input device in the video game. For example, the user's input device may be a spatially tracked controller which has a tracked pose in the video game. A user input may indicate a button pressed on the spatially tracked controller (e.g., triggering firing of a shot in the video game). In some embodiments, the techniques use the snapshot(s) of the video game that capture instances prior to the user input to adjust a pose of the user input device in the video game to provide an improved user experience.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.