Techniques for video game input compensation and related systems and methods
US11400377B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Aug 25, 2020 |
| Grant date | Aug 2, 2022 |
| Priority date | — |
| Expiry date | Aug 25, 2040 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/837
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Described herein are techniques for improving user experience in a video game. In some embodiments, the techniques utilize one or more snapshots of the video game over time to adjust a pose of a user's input device in the video game. For example, the user's input device may be a spatially tracked controller which has a tracked pose in the video game. A user input may indicate a button pressed on the spatially tracked controller (e.g., triggering firing of a shot in the video game). In some embodiments, the techniques use the snapshot(s) of the video game that capture instances prior to the user input to adjust a pose of the user input device in the video game to provide an improved user experience.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.