Method and system for handling global transitions between listening positions in a virtual reality environment
US11405741B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Dec 18, 2018 |
| Grant date | Aug 2, 2022 |
| Priority date | — |
| Expiry date | Jul 5, 2039 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06F3/012
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method (900) for rendering audio in a virtual reality rendering environment (180) is described. The method (900) comprises rendering (901) an origin audio signal of an origin audio source (113) of an origin audio scene (111) from an origin source position on a sphere (114) around a listening position (201) of a listener (181). Furthermore, the method (900) comprises determining (902) that the listener (181) moves from the listening position (201) within the origin audio scene (111) to a listening position (202) within a different destination audio scene (112). In addition, the method (900) comprises applying (903) a fade-out gain to the origin audio signal to determine a modified origin audio signal, and rendering (903) the modified origin audio signal of the origin audio source (113) from the origin source position on the sphere (114) around the listening position (201, 202).
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.