Patent · US Active

Anti-aliasing two-dimensional vector graphics using a multi-vertex buffer

US11417058B2 · kind B2 · utility

2Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 14, 2020
Grant dateAug 16, 2022
Priority date
Expiry dateSep 14, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T17/20
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Methods, systems, and non-transitory computer readable storage media are disclosed for utilizing a central processing unit to generate a compressed multi-vertex buffer to include rendering data from tessellated geometry of a two-dimensional vector graphic for rendering the two-dimensional vector graphic via a GPU rendering pipeline. For example, the disclosed system generates an expanded geometry for control triangles within the tessellated geometry based on an anti-aliasing direction. The disclosed system generates multi-vertex buffer entries including vertex locations and visual attributes (e.g., color, primitive type, anti-aliasing direction, stroke width) of the vector paths corresponding to each triangle in the tessellated geometry. Furthermore, the disclosed system renders the two-dimensional vector graphic by passing the rendering data stored in the compressed multi-vertex buffer to the graphics processing unit in a manner that the graphics processing unit is able to process.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.