Methods of applying virtual world elements into augmented reality
US11433304B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Apr 6, 2021 |
| Grant date | Sep 6, 2022 |
| Priority date | — |
| Expiry date | Apr 6, 2041 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2219/2021
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
In a method for providing an augmented reality interface for use by a first real-world human user and a second real-world human user, an augmented reality and virtual reality engine (AR-VR engine) retrieves a first set of user data associated with the first user, wherein the first set of user data is associated with a third-party virtual environment. The AR-VR engine renders a first visual transformation of the first user and an electronic interface through which the second user can interact with at least one of the first visual transformation of the first user and the transformed visual environment. The AR-VR engine detects a change in a virtual object associated with the first user and the third-party virtual environment and identifies a real-world object corresponding to the virtual object using a sensor. The AR-VR engine links the real-world object and the virtual object and renders the change associated with the virtual object onto the real-world object.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.