Patent · US Active

Real-world activity simulation augmentation with real-world data of the activity

US11452940B2 · kind B2 · utility

3Cited by
8References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 9, 2020
Grant dateSep 27, 2022
Priority date
Expiry dateJul 8, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8082
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

By analyzing video, audio, and statistical data of a real-world activity, a real-world scenario is identified that is within a threshold similarity of the analyzed video, audio, and statistical data of the real-world activity. The real-world scenario is applied to a game application that uses the real-world activity as a data source, the applying comprising adjusting a portion of a physics engine, the physics engine simulating a physical phenomenon portrayed in the game application.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.