Patent · US Active

Immersive live-action gaming facility

US11452944B2 · kind B2 · utility

5Cited by
3References
27Claims
0Family size

Assignee

Inventor

Key dates

Filing dateOct 29, 2021
Grant dateSep 27, 2022
Priority date
Expiry dateOct 29, 2041

Classification

  • Technology area (CPC E)Fixed Constructions
  • CPC primaryE04H3/10
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.