Patent · US Active

Gap jumping simulation of stretchable character in computer game

US11478707B2 · kind B2 · utility

0Cited by
10References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 8, 2020
Grant dateOct 25, 2022
Priority date
Expiry dateApr 30, 2041

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6607
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Embodiments relate to generating image frames including a motion of a character with one or more stretchable body parts by either performing only blending of prestored animation clips or performing both the blending of prestored animation clips and performing inverse kinematics operations where one or more bones in the body parts are stretched or contracted. Choosing whether to perform blending or the inverse kinematics depends on whether predetermined conditions are satisfied or not. Prestored animation clips to be blended may be determined according to the speed of the character when performing the jumping motion. When performing the inverse kinematics, physical properties of the character are simulated to determine the trajectory of the character during the jumping.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.